Ryan Barney
3D65ryan@vfs.com
Objective
My goal is to help create great games and continue to grow and do what I love.
Qualifications
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I am fluent in Autodesk Maya, Softimage XSI, Adobe Photoshop, and i have knowledge of 3DStudio, Modo3D, Pixologic Zbrush, Autodesk Mudbox, Headus UVLayout, Adobe After Effects, and Adobe Premiere
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I have experience creating both high and low polygon models
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I am able to create both hard surface and organic models
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I have experience texturing at high and low resolutions 16x16 pixels being the lowest)
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I have experience working as a part of a production team, and have knowledge of how the pipeline works
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I have an eye for shading, and lighting
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I have an understanding of rigging, and weighting/skinning
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I take criticism well and profesionaly
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I am a fast learner and highly motivated to learn new software and tools
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I have strong communication skills, both written and verbal
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I work well independently and on a team
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I have a passion for gaming
Education
Certificate of Completion 3D Animation & Visual FX 10/2006- 11/2007
Vancouver Film School, Vancouver BC, Canada
Multi-Media Design & Production – 3D Animation 09/2004- 06/2006
Lake Washington Technical College, Kirkland, WA
High School Diploma 09/1999- 06/2003
Cascade High School, Everett, WA
Work History
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Character/Prop Artist intern at Griptonite Games for four months- $11/hr
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Character Modeler for Boring Games- Contract work on Bloom (Schol Credit)
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Sorter and Unloader at UPS for a year and a half- $10.50/hr
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Usher at Regal Theaters for two and a half years - $ 8.10/hr
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Paid Apprenticeship at Cal Fashion Tiles for the summer of 2003 $12/hr





